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X³: REUNION


X³: REUNION immerses the player into the most realistic, living universe, ever experienced.

NEXT GENERATION OF THE X UNIVERSE - X³: REUNION

The Sequel to the award winning X²: The Threat will introduce a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion will be more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates will behave far more realistically.

The Technology
Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION will present players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.

The Feature
Newcomers will enjoy the additions to the already graphically impressive, almost living X³-Universe, while veterans can expect new construction options and an improved physics model.

The Story
What happened so far: While the Argon fleet is stretched almost to breaking point by the continuing attacks from Khaak, a new enemy is stalking the X-universe. What links a mysterious ship with the power to disappear, the ruthless Yaki pirates and a machine left by an ancient species? It's time to strap yourself in, warm up your laser cannon and get some answers.



"X3 Reunion was by far the most visually impressive game at the booth"
the INQUIRER May 2005 (E3 news report)

ESRB Rating: Teen - Drug Reference, Mild Fantasy Violence

Drug Reference
Mild Fantasy Violence



NEWS

02.Oct.26 XLOG (German) 🔊 Celebrating 25 Years of XBTF's Magazine Release
In October 2001, X: Beyond the Frontier graced the cover disc of Computer Bild Spiele (CBS), one of Germany's top-selling print games magazines at the time. Appearing on the cover disc provided enormous visibility, bringing the game into countlessly more homes two years after its initial commercial release and proving to be a pivotal moment in Egosoft's history....

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09.Sep.26 Interview with Lino: Egosoft Art Director
In the new episode of Inside Egosoft, Joey chats with Lino, Egosoft’s Art Director and 14-year veteran at the studio. Alongside his own artistic creations, Lino oversees the art team and the overall artistic direction of the X Universe. In this conversation, they discussed everything that goes into the visual experience of an X game: special rules that go into each faction’s designs, some of Lino’s favorite tools and techniques, and even his favorite bug....

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13.Aug.26 Interview with Alexei Zakharov: Egosoft Composer and Sound Designer
In the latest episode of Inside Egosoft, Joey sits down with Alexei Zakharov, composer and sound designer for Egosoft since 2003. Alexei is responsible for most of what you’ll hear in X4: Foundations, from the atmospheric music in your favorite sectors to the hum of your ship’s engines. ...

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13.Jul.26 Interview with Matthias: 18 Years of X
In our latest episode of Inside Egosoft, Joey sits down with Matthias, one of Egosoft's longest-serving developers, to discuss almost two decades of working on the X Universe....

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01.Jul.26 Próximas alterações nos requisitos mínimos de sistema para X4: Foundations
À medida que continuamos a desenvolver e expandir X4: Foundations, estamos constantemente buscando maneiras de aprimorar o motor gráfico proprietário do jogo e seu desempenho geral. Para continuar expandindo os limites do que nosso motor gráfico pode fazer, estamos nos preparando para atualizar nossa API gráfica para Vulkan 1.4 como parte de uma futura atualização. Nosso plano é fazer isso na próxima grande atualização após a versão 9.00....

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