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EGOSOFT AND DEEP SILVER ANNOUNCE X REBIRTH


The supernova changed everything, forever. Old powers and alliances fell, but the spirit of what was remains with those who survive, those with the strength to rebuild what once was. It will be... a Rebirth.

Publisher Deep Silver and developer Egosoft announce the latest game set in the X Universe, set to transport the multi-award-winning series to another dimension with radically new game design and top notch graphics.

The space simulation X Rebirth heralds more than just an additional chapter within the X series, it is a fresh beginning bringing with it a number of gameplay innovations without compromising its successful origins.

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.

Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come.

The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game.

Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours.

X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.

X Rebirth was released for PC on the 15th of November 2013.



NEWS

02.Oct.26 XLOG (German) 🔊 Celebrating 25 Years of XBTF's Magazine Release
In October 2001, X: Beyond the Frontier graced the cover disc of Computer Bild Spiele (CBS), one of Germany's top-selling print games magazines at the time. Appearing on the cover disc provided enormous visibility, bringing the game into countlessly more homes two years after its initial commercial release and proving to be a pivotal moment in Egosoft's history....

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09.Sep.26 Interview with Lino: Egosoft Art Director
In the new episode of Inside Egosoft, Joey chats with Lino, Egosoft’s Art Director and 14-year veteran at the studio. Alongside his own artistic creations, Lino oversees the art team and the overall artistic direction of the X Universe. In this conversation, they discussed everything that goes into the visual experience of an X game: special rules that go into each faction’s designs, some of Lino’s favorite tools and techniques, and even his favorite bug....

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13.Aug.26 Interview with Alexei Zakharov: Egosoft Composer and Sound Designer
In the latest episode of Inside Egosoft, Joey sits down with Alexei Zakharov, composer and sound designer for Egosoft since 2003. Alexei is responsible for most of what you’ll hear in X4: Foundations, from the atmospheric music in your favorite sectors to the hum of your ship’s engines. ...

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13.Jul.26 Interview with Matthias: 18 Years of X
In our latest episode of Inside Egosoft, Joey sits down with Matthias, one of Egosoft's longest-serving developers, to discuss almost two decades of working on the X Universe....

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01.Jul.26 X4: 파운데이션 최소 시스템 요구 사항이 변경될 예정입니다
X4: 파운데이션을 지속적으로 개발하고 확장해 나가면서, 저희는 게임의 자체 엔진과 전반적인 성능을 개선할 방법을 끊임없이 모색하고 있습니다. 엔진이 할 수 있는 한계를 계속 확장하기 위해, 향후 업데이트의 일환으로 그래픽 API를 Vulkan 1.4로 업그레이드할 준비를 하고 있습니다. 이 작업은 9.00 이후의 다음 대규모 업데이트에 포함될 예정입니다....

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